Magmator, the mighty planet with a swirling dark cloud of ash, is otherwise known in colloquial terms as “Mator”, a Magmatorian term for ‘underground.’

Magmator’s mottled brown, black and red surface can be described as ‘scorched earth’ with lava rivers and oceans that seasonally freeze over as the planet turns away from its star (which locals call Collusus Bright).

The surface, although mostly uninhabitable, is liveable, especially at the poles. At the North and South Poles, interesting and diverse plant and animal life thrive.

Deep inside Magmator, there are forges manned by dwarves that turn the raw materials from Zater 9NQ5 into “metal” that is used to craft armor, spaceships, and elite weapons. The dwarves also mine for fusion crystals in "dormant" volcanoes and trade them with the other planets.

Magmator boasts a magnificent Spire, which is one of the 5 Wonders of The Galaxy. It is the headquarters of the Mage’s Guild. The origin of the Spire dates back to a magic fire tornado which was conjured up in the early centuries by the founders of the Mage’s Guild. The Spire is a magical treasure and therefore, it’s protected by a large force field that shields it from the harsh Magmatorian elements.

The “select” interplanetary method of transportation is via the Portal. It’s used for personal travel to and from planets by the Elite, Sentinel Guards and select dignitaries only. There is one on Magmator and it’s protected by ominous Lava Golems.

The dwarves have huge upper body muscles and massive thighs and legs. They are like giant Pitbulls, in every way. Stocky and very powerful.
The Mages are not a race. They are a conglomeration of all the species and races.

What makes the Mages special are two defining features.

The first is their irises. To the naked eye, they seem ordinary, but when these gifted Mages come in contact with a fusion crystal, their irises glow a deep purple color. Sometimes this phenomenon can be achieved by buying implantable biotech on the black market, which changes the iris color.

So, another unseen feature and a true sign of a Mage, is a red star-shaped blood vessel hidden inside the left lower eyelid. Once this is found, they are inducted into the Mages circle and their training begins.
Magmator is ruled by the High Council. It consists of the Master Mage, the Dwarf King, intragalactic dignitaries and a few select Sentinel representatives. 
Magmator is home to fire and ice-breathing dragons, both tame and wild. The Mages have a magical connection with tamed dragons and use them as war mounts. Hunting parties go out and hunt the wild dragons for their meat and scales.

The scales are crucial in the manufacturing of Dwarven Armor. Nothing is wasted and other parts of the dragons get used for Alchemical purposes.
Elemental Energy Balls - Fire, water, earth etc.

Elemental Whips - Ice, fire, water etc.

Elemental Constructs - Combined Magic (This technique is given on Zater 9NQ5 as part of Mage training)

Forcefields - Fire/ice

Staffs - Helps to direct magic, thus reducing Mana cost for spells as well as being able to store charges for firing with zero Mana cost

Dual Kukris - For close-quarters combat (This technique is trained on Cruunus in case of an emergency)

War Hammers - These versatile hammers can be used at the forge or in battle

Battle Axes - Powerful and intimidating, these axes deliver a death-blow every time

High dependency on Mana

Low HP and Melee defence



The Elorians are human-like
with different ethnicities.

The dwarves have huge upper body muscles and massive thighs and legs. They are like giant Pitbulls, in every way. Stocky and very powerful.

The Mages are not a race. They are a conglomeration of all the species and races.

What makes the Mages special are two defining features.

The first is their irises. To the naked eye, they seem ordinary, but when these gifted Mages come in contact with a fusion crystal, their irises glow a deep purple color. Sometimes this phenomenon can be achieved by buying implantable biotech on the black market, which changes the iris color.

So, another unseen feature and a true sign of a Mage, is a red star-shaped blood vessel hidden inside the left lower eyelid. Once this is found, they are inducted into the Mages circle and their training begins.

Magmator is ruled by the High Council. It consists of the Master Mage, the Dwarf King, intragalactic dignitaries and a few select Sentinel representatives. 

Magmator is home to fire and ice-breathing dragons, both tame and wild. The Mages have a magical connection with tamed dragons and use them as war mounts. Hunting parties go out and hunt the wild dragons for their meat and scales. The scales are crucial in the manufacturing of Dwarven Armor. Nothing is wasted and other parts of the dragons get used for Alchemical purposes.

Elemental Energy Balls - Fire, water, earth etc.

Elemental Whips - Ice, fire, water etc.

Elemental Constructs - Combined Magic (This technique is given on Zater 9NQ5 as part of Mage training)

Forcefields - Fire/ice

Staffs - Helps to direct magic, thus reducing Mana cost for spells as well as being able to store charges for firing with zero Mana cost

Dual Kukris - For close-quarters combat (This technique is trained on Cruunus in case of an emergency)

War Hammers - These versatile hammers can be used at the forge or in battle

Battle Axes - Powerful and intimidating, these axes deliver a death-blow every time

High dependency on Mana

Low HP and Melee defense

PLEASE NOTE
All images above are only intended for inspiration and look and feel. Images were taken from a variety of artists, boards and websites.
This is not part of Age of Sentinels and only for illustration purposes, and will in no shape or form be part of the final illustrations.
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